Character attitudes

2. Character attitudes.

Live objects whether real (humans, animals etc) or virtual (cyborgs, monster or abstract characters) all exhibit personality and gender. These attributes are aparent through posture, motion and aesthetic features (such as facial expression). The proportion of their bodies limbs etc also tell us a little about their way of life or health status.

You must choose a gender, personality and attitude then from that develop a broader description of your character. This character must be designed to complement another brand (e.g. a new Manga character, another member of the simpsons or Alien returns - again!). The end outcome will be a clay model (using super sculpey polymer clay) which will be scanned using 3d image scanning, called D-Sculptor. (a series of photographs which builds and maps images on a 3d object).

Gender

  • Male
  • Female

Personality

  • Friendly
  • Hostile
  • Fun
  • Serious
  • Exciting
  • Boring
  • Quick witted
  • Slow on the uptake
  • Stable
  • Moody

Attitude

  • Aggressive
  • Passive
  • Assertive
  • Confident
  • Shy
  • Cockey
  • Modest
  • lazy
  • active

Deliverable 1 Design Context:

As methods for this stage of the design process you must complete the following using sketches and a 5 min power point presentation.

  • What are the 3 descriptors for your character?
  • What is their full personality profile?
  • What are their anthropometrical measurements and proportions
  • Describe and illustrate their features
  • Their strengths
  • Their weaknesses
  • What are your anthropometrics? What is your percentile?
  • Then create a 2D model of yourself and compare it to a 95%ile male and 5%ile female using Ashlar Cobalt *

Stages 2-5 of the process deal with the Character attitude through visual narrative

Examples of research areas you might explore are:

  • What are the colours associated with personality (colour theory)
  • What type of facial expressions describe your character profile?
  • Are there several character expressions that best describe this profile?
  • Describe their lifestyle?
  • What makes then unique?
  • Analyse facial proportions
  • Analyse posture and body proportions
  • What is thier genre (horror, comedy, manga etc)
  • What is their brand (Disney, Dreamworks, Rubard & Custard? etc)

Deliverable 2: Design Concept

  • Create an expression, gender and posture montage as a graphic mood board
  • Concept generation sketch pad exploring expression, posture, proportion, form and features (30 pages)- every idea counts!
  • 5x Experimental renderings using markers and pastels of favourite ideas

Deliverable 3: Design Development

  • Concept development sketch pad with rationalisation of ideas (20 pages)
  • Anthropometrics drawings illustrating static and dynamic proportions (2D CAD)
  • Detiled studies- hands, feet, eyes, mouth etc
  • Super Sculpey Clay model explored
  • 3 x A3 colour renderings using marker and pastel or photoshop

Deliverable 4: Design Resolution

  • Development sketch pad (10-20 pages), exploring the resolved features. for example facial expressions, action stance, sequence of walking.
  • Super Sculpey clay model developed and 3D scanning experiments
  • Final renderings either by marker and pastel and/ or Photoshop

Deliverable 5: Design Implementation

  • 2x A3 colour renderings showing the gender and personality of your final character
  • 5min Power point presentation describing a summary of your new product design and features compared and conrasted with the original design.
  • Super Sculpey Clay model image scanned using DV-Works D-Sculpture software (3D PC- MQ202) - see example.

This scanned model can be imported into either MAYA (MQ219) or 3D SMAX (MF116 and MQ202). A simple orbital movie can be produced.

*Ashlar Cobalt and graphite are available in MF116 (V6.2) and all the apple macs (V5.2). To work across both versions, always export as version 4 of Cobalt. Billy Scampton will be available for demonstration of the software from weeks 7-14, you will also receive some teaching within class from myself from weeks 1-6. These classess are compulsory as part of this module.. Please also see the following tutorials . It is recommended that you practice as much as possible with the tutorials. they can be submitted as evidence of your development during assessment.