There are a number of project briefs to choose from covering different aspects of 3D design, both for Product development and Virtual 3D. These are outlined as follows.
Live Project: Social Enterprise
Brief 1: T.R.E.E. Design a range of bespoke chainsaw art thematic styled products
Brief 2: Digital Walls – historical virtual 3D of Derry project
Professional set competition Briefs
Brief 3: L’argus – Optimising urban goods deliveries in Major Cities
Brief 4: Dare to be Digital – games design brief
The Games brief may become part of a collaboration of effort between students in design, Music, and Computing and Intelligent systems towards the Dare to be digital competition which will be launched next semester. Chosen projects may have the opportunity to develop their proposals through the interaction design brief in semester 2.
RSA
Choose one project that closely represents you discipline interest. Note RSA Briefs will have their own specific set of project deliverables for the completion. The RSA briefs also have a range of additional information available online to support each of the briefs go to RSA project website .
Brief 5: Design for patient safety – Safer medical equipment: re-thinking visual language on medical products
Brief 6: Sandals – Globally inclusive design for an Indian village
Brief 7: Sustainable packaging- Designing out waste to minimize environmental impact
Brief 8: Domestic Greenclean – innovative ways to manage domestic waste
Innovation Generation awards - Each year there is a call for the University inovation generation awards. To date the BDes Design Communicatin course have won 1st, 2nd and 3rd place since the introduction of the award in 2006. I shall be encouraging you all to make the continued effort to demonstrate the imaginative nature of Design at Magee.
All briefs must complete the following in order to fulfill the module requirements.
Typical stages of Delivery (refer to each brief for specifics for competition or games briefs)
Research
- Project Title, expansion of project Brief and rationale- 500 words
- Mood boards
- Project timetable
Concept
- Concept sketch books- What does it look like, what is the concept?
- Usability or game play sketch books - how is the product used?
- Concept boards - 3 colour boards illustrating selected designs (A3 format on foam board, carefully trimmed and mounted)
Development
- Construction sketch books - what are the parts, how is is assembled, what are the functions?
- Ergonomics- human scale or character scale if within a game. Overlaps with function- user ergonomics, usability.
- Experimental 3D modelling- form, resolution, space envelopes- proportionate scale.
- Preparation of branding, image maps and presentation backdrops.
Implementation
Final Computer Model - producing design communication outcomes such as presentation boards, animations and interactive demos.
