DES514M1& DES511M1 time table 2008

IMPORTANT: This class has been changed from week 2 to Wednesday at 09:15

Central timetable

Please Note: I am the faculty Coordinator for Academic Enterprise and as part of this role will on occasion be away on business. In the event of this coinciding with your classes a colleague will be available to teach. Classes will not normally be canceled.

Wednesday

Project Content work (Time 09:15-12:05)

MF116/ MQ213

 

Week 1

 

 

26th Sep

 

Introduction to Module and Project Briefs:

Decisions on briefs to be made and working groups established.

 

Week 2

1st Oct

Task: Screen based presentations- project outlines and design approach including initial concept sketches.

To include:

  • Project Title
  • Information on the user or market
  • User requirement specification
  • State of the art / prior art
  • Product or market led opportunities
  • Initial ideas and proposals

Must include fully reference research based on fact.

Initial creativity seminar Association Methods

Introduction to Modeling: Primitives

Computer Arts Link

Week 3

8th Oct

Seminar groups

Concept generation and design development. Studio activity.

Lecture : Innovation

Task: Read lecture notes on Creative Confrontation Methods. Use methods to create Sketch books and the mood / theme boards- bring in work to studio.

Introduction to Modeling: Loft and Spline

Computer Arts Link

Week 4

15th Oct

Tutorials - one to one feedback

Introduction to Modeling: Low Polygon

Computer Arts Link

Week 5

22th Oct

ROOM MQ213: Concept Critique: 20%

See group lists

Concept design proposals. To include 5 presentation visuals of a high standard (pastel, marker, photoshop, sketch models etc). Must be mounted on A2 Foam board and cleanly and professionally presented. Each board should have a clearly documented rationale and short 2 min presentation. Also to include an ideas sketch book with > 30 proposals.

NURMS modeling and displacement surfaces

Computer Arts Link

Week 6

29th Oct

ROOM MQ218: Seminar groups

Design development workshop. Read lecture notes on Analytic Systematic Methods


 

Texture Mapping

Week 7

5th Nov

ROOM MQ218: One to one content tutorials

Computer Arts Link

Week 8

12th Nov

ROOM MF116: One to one software development

Computer Arts Link

Week 9

19th Nov

 ROOM MF116: One to one software development

Examples from previous years

Student Module Evaluation (Free response)

Animation techniques

Week 10

26th Nov

ROOM MF116:  Development Critique: 20%

Please see group lists and times and note that this is Room MF116 - computer lab

Development design sketch pads to accompany final proposal Story boarding and colour visuals, illustrating the proposed style and content of the project. Clear evidence of 3D modelling must be evident. The design should have been proposed as a clear plan with all general decisions having been made at this point.

A power point presentation including

  • A design specification
  • A developmental sketch book which should include space envelopes and technical problem solving (5 selected key sketches are to be scanned and explained)
  • 3 x A2 description boards defining the features, purpose and use of each component (product, games level etc) of the design (for circulation to the group). These visuals should be also embedded in the presentation
  • A clear discussion of the future work plan should be presented as a task list and timescale for completion.
  • Technical details such as package drawings (automotive), plan layouts (level design for games) or ergonomic drawings/ manufacturing concepts and component layouts for product design briefs.
 

Week 11

3rd Dec

ROOM MF116: Implementation

Design development and solutions within the CAD environment (Cobalt and Max as appropriate) -One to one tutorial support

Software tutorials

Week 12

10th Dec

Final Critique- Feedback seminar

Final resolution of designs as an interactive or power point presentation

Presentation should include final submission details outlined in each project brief.

see Critique details.

Quality and Quantity of work will be assessed.

 

09th January 2008

Final Submission

All work must be submitted by 10am, firstly to Gillian in the Faculty Office for a proof of submission receipt, then to myself in MQ213 in a clearly marked Module Portfolio case 

NO PLASTIC BAGS

Portfolio to include:

Student name: Your Name

Number: Your Registration Number

Module coordinator: Justin Magee

Module code: DES 514 M1

Ensure all Artwork, digital or print is professionally presented.

You must submit al work completed this semester as the external  examiner will not have seen any of it yet.

Sketch books are to be neatly bound, including a cover page e.g. Concept ideas, another might be design development or technical feasibility.

Inclde any previously presented b9oards (A2 A3 etc)

Include any dgital content- clearly organised in folders and checked for PC compatability (e.g. Tutorial examples, interactive test layouts- animations)

Final presentation boards- A2 professionally printed and mounted. These must clearly communicate the design in full. They will also inclde some technical/ ergonocic or level/ navigation design layouts.

Make a low resolution copy (800 pixels wide by 72dpi) of the artworks togeter with high res versions (300dpi for print)  for submission with the disc.

You are all working well and I look forward to seeing the results of your hard work throughout the semester. Best of Luck.

 

NB. In Reference to Critiques: If the work is not submitted for each of the deadlines, 0% will be recorded.

If work is submitted late on the day of submission, 20% penalty will be applied.