Overview
This module explores student-led innovation approaches in 3D worlds for either virtual or real products. Some suggested project themes will be offered as a guide, but you are expected to research and develop a project that engages in innovation. Emphasis is place on your ability to be inventive and in the clear communication of those ideas.
- Specific project title and brief development (200 words)
- novel ideas, innovations or approaches (300 words)
- Integration of 2D and 3D design skills
- Extensive concept design exploration and illustration
- Clear design development and rationalisation
- Polished quality of finish artworks
- Clear design communication and narrative
Project Suggestions
Live Project: Clinical challenges
Brief 1: Pudendal Neuralgia: Ergonomic furniture
Brief 2: The logroll technique
Brief 3: Limb dressing and support
Brief 4: Bedside furnature
For supporting material in anthropometrics, ergonomics and inclusivity please click here
Professional set competition Briefs
Brief 5: L’argus – Less is more...travelling in the era of simplicity
Brief 6: Dare to be Digital – games design brief
The Games brief may become part of a collaboration of effort between students in design, Music, and Computing and Intelligent systems towards the Dare to be digital competition which will be launched next semester. Chosen projects may have the opportunity to develop their proposals through the interaction design brief in semester 2.
RSA
Choose one project that closely represents you discipline interest. Note RSA Briefs will have their own specific set of project deliverables for the completion. The RSA briefs also have a range of additional information available online to support each of the briefs go to RSA project website .
Brief 7: Design out shoplifting
Brief 8: Digitex
